<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Inspiration Example: Black Moon</title>
	<atom:link href="http://www.gamearch.com/2009/05/31/inspiration-example-black-moon/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamearch.com/2009/05/31/inspiration-example-black-moon/</link>
	<description>Spatial Game Design and Discussion</description>
	<lastBuildDate>Sun, 20 Nov 2011 14:15:13 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Martin Nerurkar</title>
		<link>http://www.gamearch.com/2009/05/31/inspiration-example-black-moon/comment-page-1/#comment-662</link>
		<dc:creator>Martin Nerurkar</dc:creator>
		<pubDate>Thu, 18 Mar 2010 16:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamearch.com/?p=195#comment-662</guid>
		<description>So far I haven&#039;t had any negative experiences with the incentive.

My idea is that it makes players take the inspiration process a little bit more serious and cause them to think about their suggestions and not simply fire something my way randomly. After all if they want the bonus, even though it&#039;s small, they&#039;ll have to come up with something cool that is in theme and inspires me.</description>
		<content:encoded><![CDATA[<p>So far I haven&#8217;t had any negative experiences with the incentive.</p>
<p>My idea is that it makes players take the inspiration process a little bit more serious and cause them to think about their suggestions and not simply fire something my way randomly. After all if they want the bonus, even though it&#8217;s small, they&#8217;ll have to come up with something cool that is in theme and inspires me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brainfreeze</title>
		<link>http://www.gamearch.com/2009/05/31/inspiration-example-black-moon/comment-page-1/#comment-661</link>
		<dc:creator>Brainfreeze</dc:creator>
		<pubDate>Thu, 18 Mar 2010 16:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamearch.com/?p=195#comment-661</guid>
		<description>Sounds interesting! I think I will try this technique. There could indeed unfold interesting  results. There is just one little point I&#039;m not sure about: the small bonus. This could result in some competition between the players. This could be a positive effect. But it could be not, too. Anyway it&#039;s worth a try.</description>
		<content:encoded><![CDATA[<p>Sounds interesting! I think I will try this technique. There could indeed unfold interesting  results. There is just one little point I&#8217;m not sure about: the small bonus. This could result in some competition between the players. This could be a positive effect. But it could be not, too. Anyway it&#8217;s worth a try.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

