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	<title>Comments on: Creating a Paper World</title>
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	<link>http://www.gamearch.com/2009/10/13/creating-a-paper-world/</link>
	<description>Spatial Game Design and Discussion</description>
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		<title>By: Martin Nerurkar</title>
		<link>http://www.gamearch.com/2009/10/13/creating-a-paper-world/comment-page-1/#comment-457</link>
		<dc:creator>Martin Nerurkar</dc:creator>
		<pubDate>Fri, 16 Oct 2009 08:46:05 +0000</pubDate>
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		<description>Hey Amanda, thanks for the positive feedback. Nice to hear that.

As for the paper prototype, I totally agree that prototyping on paper can be very useful. It&#039;s also just so much faster to make changes. Granted it might not work equally well for all games but since Shadow Complex has a very formalized level structure - actually operating in a coarse tileset for example.</description>
		<content:encoded><![CDATA[<p>Hey Amanda, thanks for the positive feedback. Nice to hear that.</p>
<p>As for the paper prototype, I totally agree that prototyping on paper can be very useful. It&#8217;s also just so much faster to make changes. Granted it might not work equally well for all games but since Shadow Complex has a very formalized level structure &#8211; actually operating in a coarse tileset for example.</p>
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		<title>By: Amanda</title>
		<link>http://www.gamearch.com/2009/10/13/creating-a-paper-world/comment-page-1/#comment-453</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Thu, 15 Oct 2009 14:34:47 +0000</pubDate>
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		<description>Lovely stuff - and great to see people showing practical results for paper prototyping.  Too often people dismiss it as useless for anything other than turn based games, when it&#039;s actually handy in a wider range of stuff!

(Also, loving the blog - level designer here, enjoying it.)</description>
		<content:encoded><![CDATA[<p>Lovely stuff &#8211; and great to see people showing practical results for paper prototyping.  Too often people dismiss it as useless for anything other than turn based games, when it&#8217;s actually handy in a wider range of stuff!</p>
<p>(Also, loving the blog &#8211; level designer here, enjoying it.)</p>
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