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	<title>Comments on: Flash Game: Small Worlds</title>
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	<link>http://www.gamearch.com/2009/11/16/flash-game-small-worlds/</link>
	<description>Spatial Game Design and Discussion</description>
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		<title>By: Game Architecture &#187; Flash Game: Continuity</title>
		<link>http://www.gamearch.com/2009/11/16/flash-game-small-worlds/comment-page-1/#comment-637</link>
		<dc:creator>Game Architecture &#187; Flash Game: Continuity</dc:creator>
		<pubDate>Sun, 17 Jan 2010 00:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamearch.com/?p=626#comment-637</guid>
		<description>[...] over it again via Twitter. So now it&#8217;s time for that short article but as with my article on Small Worlds you should give the Gamea try [...]</description>
		<content:encoded><![CDATA[<p>[...] over it again via Twitter. So now it&#8217;s time for that short article but as with my article on Small Worlds you should give the Gamea try [...]</p>
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		<title>By: Martin Nerurkar</title>
		<link>http://www.gamearch.com/2009/11/16/flash-game-small-worlds/comment-page-1/#comment-620</link>
		<dc:creator>Martin Nerurkar</dc:creator>
		<pubDate>Mon, 16 Nov 2009 21:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamearch.com/?p=626#comment-620</guid>
		<description>Looking at the blog with the screenshot of the Shadow Complex map - Small Worlds is a bit as if you were playing in that big map as opposed to the finely grained actual Shadow Complex game.</description>
		<content:encoded><![CDATA[<p>Looking at the blog with the screenshot of the Shadow Complex map &#8211; Small Worlds is a bit as if you were playing in that big map as opposed to the finely grained actual Shadow Complex game.</p>
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