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	<title>Comments on: Vancouver Game Design Expo 2010</title>
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	<link>http://www.gamearch.com/2010/04/20/vancouver-game-design-expo-2010/</link>
	<description>Spatial Game Design and Discussion</description>
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		<title>By: Media Coverage of Game Design Expo 2010 - Game Design Expo</title>
		<link>http://www.gamearch.com/2010/04/20/vancouver-game-design-expo-2010/comment-page-1/#comment-931</link>
		<dc:creator>Media Coverage of Game Design Expo 2010 - Game Design Expo</dc:creator>
		<pubDate>Fri, 18 Feb 2011 18:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamearch.com/?p=705#comment-931</guid>
		<description>[...] Game Architecture “Vancouver Game Design Expo 2010” [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Architecture “Vancouver Game Design Expo 2010” [...]</p>
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		<title>By: battlecamel</title>
		<link>http://www.gamearch.com/2010/04/20/vancouver-game-design-expo-2010/comment-page-1/#comment-683</link>
		<dc:creator>battlecamel</dc:creator>
		<pubDate>Tue, 20 Apr 2010 20:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamearch.com/?p=705#comment-683</guid>
		<description>I really like the dialog wheel in Mass Effect (currently playing part 1 on Xbox). But did they really use it for Dragon Age, too?

Only got the PC version, which I quickly put away after being crushed quite early in the game (guess I suck as a &quot;gamer&quot;, but at least I was playing on &quot;medium&quot;...)
In said PC version, I do not remember any dialog wheel. They probably replaced it by predefined 1., 2.,... answers for the sake of mouse/keyboard controls.

As for QTE: I believe, the PC version of Mass Effect uses minigames (sort of like Bioshock) for decryption of container locks? IMO a much better implementation, but YMMV.

Still, I am thrilled to see how my saves from ME1 will have an impact on ME2. 
Or not: I chose a &quot;Jane&quot; Shepard as my avatar and now Kaidan is all lovey-dovey about his superior officer... I&#039;d much rather aim for Ashley, but that seems impossible with a &quot;Jane&quot;.  On the other hand, ME is no J-visual novel game, so whatever :)</description>
		<content:encoded><![CDATA[<p>I really like the dialog wheel in Mass Effect (currently playing part 1 on Xbox). But did they really use it for Dragon Age, too?</p>
<p>Only got the PC version, which I quickly put away after being crushed quite early in the game (guess I suck as a &#8220;gamer&#8221;, but at least I was playing on &#8220;medium&#8221;&#8230;)<br />
In said PC version, I do not remember any dialog wheel. They probably replaced it by predefined 1., 2.,&#8230; answers for the sake of mouse/keyboard controls.</p>
<p>As for QTE: I believe, the PC version of Mass Effect uses minigames (sort of like Bioshock) for decryption of container locks? IMO a much better implementation, but YMMV.</p>
<p>Still, I am thrilled to see how my saves from ME1 will have an impact on ME2.<br />
Or not: I chose a &#8220;Jane&#8221; Shepard as my avatar and now Kaidan is all lovey-dovey about his superior officer&#8230; I&#8217;d much rather aim for Ashley, but that seems impossible with a &#8220;Jane&#8221;.  On the other hand, ME is no J-visual novel game, so whatever <img src='http://www.gamearch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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