Video games are undoubtably a very spatial medium. Environments that players can (and must) move through or interact with are essential for many types of games. Let’s just briefly examine a few genres:
Jump ‘n’ Run: The name itself already suggests a movement through a space. Here reaching an elusive goal is the core gameplay.
Role-Playing Games: Often times in RPGs exploration plays a paramount role.
Action: Here clever positioning and evasion of enemies and projectiles is often core. With the introduction of cover mechanics this relationship to the surroundings has become even more overt.
Strategy: As with shooters, tactical use of the environment is key. Territorial acquisition and control is often directly anchored into the gameplay.
So even though spaces are such a big part of the gameplay side of things, they have long been neglected as a vessel for storytelling. Granted there’s been some exceptions to this rule. One that immediately comes to mind is of course Bioshock. Here the design team seems to have created their environment very consciously. In a way the city of Rapture is more than a backdrop, it has very much become a character for this specific story.
After a bunch of people requested a posterized version of the Game Dev Career Flowchart I did a few weeks back I finally had some time to sit down and finalize this. If you’ve been following me on facebook you might have seen a preview already. The diagram is slightly overhauled with some new options and rearranging some nodes here and there.
It is now available for purchase from the Society6 Sharkbomb Store. It is avaiable as an art print or streched on a canvas. Both options come in a variety of sizes.
Another batch of links for this week. This time we’ll start off with two shameless self-promotions:
Image: Game Design Career Diagram
If you want to find out what kind of Game Development job you should be doing, then consult the above diagram. Also handy to check if you’re currently in the right job for you.
Also, just to make sure I’m not misunderstood: This is an attempt at humor. I’ve spent a couple hours spread out over the last weeks to craft this politically incorrect diagram. It was originally inspired by the Filmsourcing.com Career Diagram. Compared to the inspiration I have to admit I might have gone a little over-board regarding the size of the thing (and thus the complexity). In my defense: there were just too many cynical jokes to make to pass up! 🙂
I’ve been pretty busy this week so there’s only a few pictures today:
Image: Indies Assemble
An illustration made for Jumpbutton Magazine featuring the assorted heroes of the more recent indie darlings. Neat little picture and if you click through you can get it in wallpaper size for a variety of devices. Also part of this illustration is something I’ve seen popping up more often recently: A sort of polygon-art effect. Where pixel art used to be all the rage you can now start to see abstracted art using angular lines and color fills to create a sort of polygonized look.
Today it’s mostly entertaining videos for you. I hope you enjoy them. Link: Sworcery A/V Jam Tumblr
This tumblr is a collection of the results of the Swords and Sworcery Art Jam. This little project was a coordinated effort to create and collect fan art for the Sword and Sworcery game. There’s some pretty stunning pieces to find in there.