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	<title>Game Architecture &#187; Download</title>
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	<description>Spatial Game Design and Discussion</description>
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		<title>GDC Europe: Big Bucks for Bits and Bytes PDF Download</title>
		<link>http://www.gamearch.com/2011/08/19/gdc-europe-lecture-big-bucks-for-bits-and-bytes-pdf/</link>
		<comments>http://www.gamearch.com/2011/08/19/gdc-europe-lecture-big-bucks-for-bits-and-bytes-pdf/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 11:36:06 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Publication]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=887</guid>
		<description><![CDATA[Just a few days ago I held my GDC Europe lecture called Big Bucks for Bits and Bytes &#8211; a holistic approach to monetization. I&#8217;ve spent a lot of time preparing and was quite happy with the result. The slides are now available on my slideshare account. You can download them from there or watch [...]]]></description>
			<content:encoded><![CDATA[<p>Just a few days ago I held my <a href="http://www.gdceurope.com">GDC Europe</a> lecture called <strong>Big Bucks for Bits and Bytes &#8211; a holistic approach to monetization</strong>. I&#8217;ve spent a lot of time preparing and was quite happy with the result. The slides are now available on my <a href="http://www.slideshare.net/mnerurkar" target="_blank">slideshare account</a>. You can download them from there or watch the slides online.</p>
<p><a href="http://www.slideshare.net/mnerurkar/big-bucks-for-bits-and-bytes-a-holistic-approach-to-selling-virtual-goods"><img src="http://www.gamearch.com/wp-content/uploads/2011/08/Folie1-600x450.png" alt="Title Slide" title="Big Bucks for Bits and Bytes - Slide 1" width="600" height="450" class="alignnone size-large wp-image-910" /></a><br />
Click the image to see the slides.</p>
<p>The slides are released for personal use only. If you have questions, need further information or plan to use the presentation for anything other than personal use, please get in touch with me.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Experiencing Environments PDF Download</title>
		<link>http://www.gamearch.com/2011/04/16/experiencing-environments-pdf-download/</link>
		<comments>http://www.gamearch.com/2011/04/16/experiencing-environments-pdf-download/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 19:33:21 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Publication]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=860</guid>
		<description><![CDATA[I&#8217;ve finally held the lecture mentioned in my last post. I was pretty happy with the results and since I wanted to share the slides with my readers I&#8217;ve just uploaded them to slideshare. You can download them from there or browse them here. Experiencing Environments The slides are released for personal use only copyrighted [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally held the lecture mentioned in my last post. I was pretty happy with the results and since I wanted to share the slides with my readers I&#8217;ve just uploaded them to slideshare. You can download them from there or browse them here.</p>
<div style="width:600px" id="__ss_7650788"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/mnerurkar/experiencing-environments" title="Experiencing Environments">Experiencing Environments</a></strong><object id="__sse7650788" width="600" height="500"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=experiencingenvironments-110416141853-phpapp01&#038;stripped_title=experiencing-environments&#038;userName=mnerurkar" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse7650788" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=experiencingenvironments-110416141853-phpapp01&#038;stripped_title=experiencing-environments&#038;userName=mnerurkar" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="500"></embed></object></div>
<p>The slides are released for personal use only copyrighted under the <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License</a>. If you have questions, need further information or plan to use the presentation for anything other than personal use, please get in touch with me.</p>
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		<slash:comments>2</slash:comments>
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		<title>Qualities of Virtual Goods PDF Download</title>
		<link>http://www.gamearch.com/2010/11/09/qualities-of-virtual-goods-pdfdownload/</link>
		<comments>http://www.gamearch.com/2010/11/09/qualities-of-virtual-goods-pdfdownload/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 16:56:52 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Free2Play]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Publication]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=779</guid>
		<description><![CDATA[I&#8217;ve gotten a lot of requests to release the slides from the Qualities of Virtual Goods presentation that Volker and I held at the Browsergames Forum 2010. So now that I&#8217;ve cleaned up the slides some I can make the available as a handy PDF download: Qualities of Virtual Goods The article is released for [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve gotten a lot of requests to release the slides from the <strong>Qualities of Virtual Goods</strong> presentation that <a href="http://www.ei8th.de/">Volker</a> and <a href="http://www.martin.nerurkar.de">I</a> held at the <a href="http://www.bgf2010.com">Browsergames Forum 2010</a>. So now that I&#8217;ve cleaned up the slides some I can make the available as a handy PDF download:</p>
<div style="width:425px" id="__ss_5724801"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/mnerurkar/qualities-of-virtual-goods" title="Qualities of Virtual Goods">Qualities of Virtual Goods</a></strong><object id="__sse5724801" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=qualitiesofvirtualgoods-bgf2010-download-101110052228-phpapp01&#038;stripped_title=qualities-of-virtual-goods&#038;userName=mnerurkar" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse5724801" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=qualitiesofvirtualgoods-bgf2010-download-101110052228-phpapp01&#038;stripped_title=qualities-of-virtual-goods&#038;userName=mnerurkar" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="355"></embed></object></div>
<p>The article is released for personal use only and it&#8217;s copyrighted by <a href="http://www.gameforge.de">Gameforge Productions GmbH</a>. The exception are the images licensed under Creative Commons and clearly attributed. If you have questions, need further information or plan to use the presentation for anything other than personal use, please get in touch with me.</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>No More Wrong Turns PDF</title>
		<link>http://www.gamearch.com/2009/10/25/no-more-wrong-turns-pdf/</link>
		<comments>http://www.gamearch.com/2009/10/25/no-more-wrong-turns-pdf/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 21:45:46 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Publication]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=616</guid>
		<description><![CDATA[I&#8217;ve been meaning to do this for a long time but kept putting it off. Now it&#8217;s finally here: the No More Wrong Turns article in handy PDF format for you to download and print: Download No More Wrong Turns PDF The article is released for personal use only. If you want to do something [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to do this for a long time but kept putting it off. Now it&#8217;s finally here: the No More Wrong Turns article in handy PDF format for you to download and print: </p>
<ul>
<li><strong><a href='http://www.gamearch.com/wp-content/uploads/2009/10/NoMoreWrongTurns.pdf'>Download No More Wrong Turns PDF</a></strong></li>
</ul>
<p>The article is released for personal use only. If you want to do something else with it, please get in touch with me. I&#8217;ll propably say yes but it&#8217;d be nice to know about it.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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