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	<title>Game Architecture &#187; Publication</title>
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		<title>No More Wrong Turns PDF</title>
		<link>http://www.gamearch.com/2009/10/25/no-more-wrong-turns-pdf/</link>
		<comments>http://www.gamearch.com/2009/10/25/no-more-wrong-turns-pdf/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 21:45:46 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Publication]]></category>
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		<guid isPermaLink="false">http://www.gamearch.com/?p=616</guid>
		<description><![CDATA[I&#8217;ve been meaning to do this for a long time but kept putting it off. Now it&#8217;s finally here: the No More Wrong Turns article in handy PDF format for you to download and print: Download No More Wrong Turns PDF The article is released for personal use only. If you want to do something [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to do this for a long time but kept putting it off. Now it&#8217;s finally here: the No More Wrong Turns article in handy PDF format for you to download and print: </p>
<ul>
<li><strong><a href='http://www.gamearch.com/wp-content/uploads/2009/10/NoMoreWrongTurns.pdf'>Download No More Wrong Turns PDF</a></strong></li>
</ul>
<p>The article is released for personal use only. If you want to do something else with it, please get in touch with me. I&#8217;ll propably say yes but it&#8217;d be nice to know about it.</p>
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		<title>No More Wrong Turns is online</title>
		<link>http://www.gamearch.com/2009/08/25/no-more-wrong-turns-is-online/</link>
		<comments>http://www.gamearch.com/2009/08/25/no-more-wrong-turns-is-online/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 14:23:19 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Playing]]></category>
		<category><![CDATA[Publication]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=528</guid>
		<description><![CDATA[The article I&#8217;ve been mentioning and working on in the past couple of weeks is finally online. You can read No More Wrong Turns over at Gamasutra. It deals with ways that Game and Level Designers can steer the movement of players. Give it a read and please let me know what you think. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamearch.com/wp-content/uploads/2009/08/Navigation-Custom.jpg" rel="lightbox[528]"><img src="http://www.gamearch.com/wp-content/uploads/2009/08/Navigation-Custom-300x200.jpg" alt="Navigation Tools" title="Navigation Tools" width="300" height="200" class="alignright size-medium wp-image-304" /></a>The article I&#8217;ve been mentioning and working on in the past couple of weeks is finally online. You can read <strong><a href="http://www.gamasutra.com/view/feature/4115/no_more_wrong_turns.php">No More Wrong Turns</a></strong> over at <a href="http://www.gamasutra.com">Gamasutra</a>. It deals with ways that Game and Level Designers can steer the movement of players.</p>
<p>Give it a read and please let me know what you think. I&#8217;m eager to get some feedback. Feel free to post a comment over at Gamasutra or here on my blog.</p>
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