<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game Architecture &#187; Travel</title>
	<atom:link href="http://www.gamearch.com/tag/travel/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamearch.com</link>
	<description>Spatial Game Design and Discussion</description>
	<lastBuildDate>Fri, 09 Dec 2011 11:29:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>GDC 2011</title>
		<link>http://www.gamearch.com/2011/02/25/gdc-2011/</link>
		<comments>http://www.gamearch.com/2011/02/25/gdc-2011/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 18:55:59 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=823</guid>
		<description><![CDATA[Another GDC is coming up and again I&#8217;ll be there. As for the last two times I&#8217;ll try to keep this blog at least somewhat up to date on the happenings. Most likely though I won&#8217;t be able to write a lot while in San Francisco since GDC is always quite a busy time. Instead [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamearch.com/wp-content/uploads/2011/02/GDC2011_logo_25th_color.jpg" rel="lightbox[823]"><img src="http://www.gamearch.com/wp-content/uploads/2011/02/GDC2011_logo_25th_color-300x116.jpg" alt="" title="GDC2011_logo_25th_color" width="300" height="116" class="alignright size-medium wp-image-825" /></a>Another GDC is coming up and again I&#8217;ll be there. </p>
<p>As for the last two times I&#8217;ll try to keep this blog at least somewhat up to date on the happenings. Most likely though I won&#8217;t be able to write a lot while in San Francisco since GDC is always quite a busy time. </p>
<p>Instead I&#8217;ll be focusing on twitter this time since the bite-sized posts should be easier to handle on site. Don&#8217;t fear though since I&#8217;ll be sure to take enough notes to post lecture reviews afterwards though. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamearch.com/2011/02/25/gdc-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gearing up for GDC</title>
		<link>http://www.gamearch.com/2010/03/06/gearing-up-for-gdc/</link>
		<comments>http://www.gamearch.com/2010/03/06/gearing-up-for-gdc/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 20:38:17 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=660</guid>
		<description><![CDATA[Alright, I&#8217;m gearing up for this year&#8217;s GDC, which means two things for this blog. The first thing is that, just as last year, I&#8217;m planning to update this blog with daily information on lectures from the conference. I&#8217;m not sure I can do this on time since I&#8217;ll be quite busy but I will [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, I&#8217;m gearing up for this year&#8217;s <a href="http://www.gdconf.com/">GDC</a>, which means two things for this blog.</p>
<p>The first thing is that, just as last year, I&#8217;m planning to update this blog with daily information on lectures from the conference. I&#8217;m not sure I can do this on time since I&#8217;ll be quite busy but I will eventually put up at least a short review of every single session I attend. For one thing because I want to for myself and then again because it&#8217;s kinda my job. I&#8217;ve been promoted to <i>Team Lead Game Design</i> here at <a href="http://www.gameforge.de">Gameforge</a> recently and with power comes responsibility or something. In short I have to hold a presentation on the GDC for my left behind co-workers (which I will be happy to do). So that said look forward to some writeups soon. </p>
<p>And while I&#8217;m on the topic of the GDC: If you&#8217;re attending and for one reason or another want to meet up feel free to get in touch with me, which shouldn&#8217;t be that hard. If possible I&#8217;ll also try to post my schedule ahead of time but I&#8217;ll have to figure that thing out first. There&#8217;s just too much good stuff to see.</p>
<p>The second thing is that this means GameArch is now officially one year old. It&#8217;s a good reason to take a look back at the past year: I&#8217;ve started this blog as a place for me to talk about and share my passion about games with the internet as a whole. My plan was to write about game spaces and occasionally do bigger articles that provide some value to the developer community as a whole. I&#8217;ve started out with the GDC reviews and eventually wrote a lot of smaller articles. I used to mirror most of the bigger posts over at my <a href="http://www.gamasutra.com/blogs/MartinNerurkar/809/">Persional Gamasutra Blog</a>. I got some good feedback and discussions started over there which eventually motivated me to submit a big article to the site. Titled No More Wrong Turns (<a href="http://www.gamearch.com/2009/09/23/no-more-wrong-turns/">blog link</a>, <a href="http://www.gamasutra.com/view/feature/4115/no_more_wrong_turns.php">gamasutra link</a>) it originally started as a post for this blog but outgrew it in scope. I&#8217;m still pretty happy with that article as I feel it was the one article that best fulfilled my initial vision. Admittedly after that activity on the blog kinda dropped off with only a few smaller articles now and again. </p>
<p>I&#8217;m hoping to get a little bit more impetus into this project though. Don&#8217;t expect any miracles but I&#8217;ve still got a couple of post ideas written up that I&#8217;m itching to write. And from those I&#8217;ve got one already as good as finished: My <a href="http://www.gamearch.com/2009/10/05/still-here-part-2/">previously mentioned</a> article on Boss Mob Design. Granted it&#8217;s again veering a bit off the game spaces idea but I believe it&#8217;s an interesting article and can be helpful for fellow designers. Because of it&#8217;s size though it might again end up at Gamasutra first. Let&#8217;s see how that goes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamearch.com/2010/03/06/gearing-up-for-gdc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Provence</title>
		<link>http://www.gamearch.com/2009/05/25/provence/</link>
		<comments>http://www.gamearch.com/2009/05/25/provence/#comments</comments>
		<pubDate>Mon, 25 May 2009 21:32:43 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://gamearch.com/?p=229</guid>
		<description><![CDATA[Sorry for the downtime on the blog but I&#8217;ve just gotten back from a one week vacation in the Provence. It&#8217;s been an absolute blast.]]></description>
			<content:encoded><![CDATA[<p>Sorry for the downtime on the blog but I&#8217;ve just gotten back from a one week vacation in the Provence. It&#8217;s been an absolute blast.</p>
<p><a href="http://gamearch.com/wp-content/uploads/2009/05/provence.jpg" rel="lightbox[229]"><img src="http://gamearch.com/wp-content/uploads/2009/05/provence-300x225.jpg" alt="Provence" title="Provence" width="300" height="225" class="alignnone size-medium wp-image-230" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamearch.com/2009/05/25/provence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mustang</title>
		<link>http://www.gamearch.com/2009/03/29/mustang/</link>
		<comments>http://www.gamearch.com/2009/03/29/mustang/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 04:40:57 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://gamearch.com/?p=65</guid>
		<description><![CDATA[Yay. I got a Mustang. It&#8217;s a rental for two weeks, but still&#8230;]]></description>
			<content:encoded><![CDATA[<p>Yay. I got a Mustang. It&#8217;s a rental for two weeks, but still&#8230;</p>
<p><a href="http://gamearch.com/wp-content/uploads/2009/03/dscn0747.jpg" rel="lightbox[65]"><img src="http://gamearch.com/wp-content/uploads/2009/03/dscn0747-300x225.jpg" alt="Mustang" title="Mustang" width="300" height="225" class="alignnone size-medium wp-image-66" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamearch.com/2009/03/29/mustang/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game on.</title>
		<link>http://www.gamearch.com/2009/03/22/hello-world/</link>
		<comments>http://www.gamearch.com/2009/03/22/hello-world/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 02:40:10 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://gamearch.com/?p=1</guid>
		<description><![CDATA[Welcome to Game Architecture, my new blog about analog and digital games their spaces and the design of both with the occasional personal tidbit mixed in. Since I&#8217;m visiting the GDC in San Franciso for the first time this year, it&#8217;s as good a reason as any to finally start this long planned project. I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Game Architecture, my new blog about analog and digital games their spaces and the design of both with the occasional personal tidbit mixed in.</p>
<p>Since I&#8217;m visiting the GDC in San Franciso for the first time this year, it&#8217;s as good a reason as any to finally start this long planned project. I&#8217;ll begin this blog by writing about my experiences at the GDC in the form of short reviews of the lectures and workshops I visit. If you are interested in more informaion about these events, just get in touch with me.</p>
<p>As for the blog itself, it&#8217;s still a bit rough around the edges but that shouldn&#8217;t stop you or me. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamearch.com/2009/03/22/hello-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

