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	<title>Game Architecture &#187; Video</title>
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	<description>Spatial Game Design and Discussion</description>
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		<title>Creating a Living World</title>
		<link>http://www.gamearch.com/2009/10/06/creating-a-living-world/</link>
		<comments>http://www.gamearch.com/2009/10/06/creating-a-living-world/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 19:45:50 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=604</guid>
		<description><![CDATA[There&#8217;s a new video (one of hundreds) for Dragon Age: Origins out. Compared to the Marilyn Manson gore &#038; tits fests of the other trailers this one is actually worth a look. Granted it&#8217;s still primarily a piece of promotional video but they touch on a few interesting points. A little bit about the visual [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a new video (one of hundreds) for <a href="http://en.wikipedia.org/wiki/Dragon_Age_Origins">Dragon Age: Origins</a> out. Compared to the Marilyn Manson gore &#038; tits fests of the other trailers this one is actually worth a look. Granted it&#8217;s still primarily a piece of promotional video but they touch on a few interesting points. A little bit about the visual design and the workflow.</p>
<p>They even bring up a few ideas I have lined up for yet another article about game spaces. And no, it&#8217;s not the one about boss fights&#8230;</p>
<p>Anyway, enough bla bla, here&#8217;s the video:</p>
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