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	<title>Game Architecture &#187; Writing</title>
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	<link>http://www.gamearch.com</link>
	<description>Spatial Game Design and Discussion</description>
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		<title>No More Wrong Turns PDF</title>
		<link>http://www.gamearch.com/2009/10/25/no-more-wrong-turns-pdf/</link>
		<comments>http://www.gamearch.com/2009/10/25/no-more-wrong-turns-pdf/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 21:45:46 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Publication]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=616</guid>
		<description><![CDATA[I&#8217;ve been meaning to do this for a long time but kept putting it off. Now it&#8217;s finally here: the No More Wrong Turns article in handy PDF format for you to download and print: Download No More Wrong Turns PDF The article is released for personal use only. If you want to do something [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to do this for a long time but kept putting it off. Now it&#8217;s finally here: the No More Wrong Turns article in handy PDF format for you to download and print: </p>
<ul>
<li><strong><a href='http://www.gamearch.com/wp-content/uploads/2009/10/NoMoreWrongTurns.pdf'>Download No More Wrong Turns PDF</a></strong></li>
</ul>
<p>The article is released for personal use only. If you want to do something else with it, please get in touch with me. I&#8217;ll propably say yes but it&#8217;d be nice to know about it.</p>
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		<title>Still here &#8211; just busy.</title>
		<link>http://www.gamearch.com/2009/10/05/still-here-part-2/</link>
		<comments>http://www.gamearch.com/2009/10/05/still-here-part-2/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 21:00:08 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[Bosses]]></category>
		<category><![CDATA[Playing]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=598</guid>
		<description><![CDATA[Hey everyone. I&#8217;m still around and I&#8217;m sorry it&#8217;s been quiet again for so long. The usual excuse of being busy applies, but it&#8217;s not just life and work: I&#8217;ve started working on another bigger article. It started out as a small work related piece of research and has grown into a bigger article about [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamearch.com/wp-content/uploads/2009/10/ShadowOfTheColossus.jpg" rel="lightbox[598]"><img src="http://www.gamearch.com/wp-content/uploads/2009/10/ShadowOfTheColossus-300x225.jpg" alt="Shadow of the Colossus" title="Shadow of the Colossus" width="300" height="225" class="alignright size-medium wp-image-599" /></a>Hey everyone. I&#8217;m still around and I&#8217;m sorry it&#8217;s been quiet again for so long. The usual excuse of being busy applies, but it&#8217;s not just life and work:</p>
<p>I&#8217;ve started working on another bigger article. It started out as a small work related piece of research and has grown into a bigger article about Bosses and Boss Fights in video games. I hope to be able to post it this month. </p>
<p>Maybe I&#8217;ll be able to do a few smaller pieces in the meantime, but don&#8217;t count on it.</p>
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		<title>No More Wrong Turns is online</title>
		<link>http://www.gamearch.com/2009/08/25/no-more-wrong-turns-is-online/</link>
		<comments>http://www.gamearch.com/2009/08/25/no-more-wrong-turns-is-online/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 14:23:19 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Playing]]></category>
		<category><![CDATA[Publication]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=528</guid>
		<description><![CDATA[The article I&#8217;ve been mentioning and working on in the past couple of weeks is finally online. You can read No More Wrong Turns over at Gamasutra. It deals with ways that Game and Level Designers can steer the movement of players. Give it a read and please let me know what you think. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamearch.com/wp-content/uploads/2009/08/Navigation-Custom.jpg" rel="lightbox[528]"><img src="http://www.gamearch.com/wp-content/uploads/2009/08/Navigation-Custom-300x200.jpg" alt="Navigation Tools" title="Navigation Tools" width="300" height="200" class="alignright size-medium wp-image-304" /></a>The article I&#8217;ve been mentioning and working on in the past couple of weeks is finally online. You can read <strong><a href="http://www.gamasutra.com/view/feature/4115/no_more_wrong_turns.php">No More Wrong Turns</a></strong> over at <a href="http://www.gamasutra.com">Gamasutra</a>. It deals with ways that Game and Level Designers can steer the movement of players.</p>
<p>Give it a read and please let me know what you think. I&#8217;m eager to get some feedback. Feel free to post a comment over at Gamasutra or here on my blog.</p>
]]></content:encoded>
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		<title>It lives!</title>
		<link>http://www.gamearch.com/2009/08/11/it-lives/</link>
		<comments>http://www.gamearch.com/2009/08/11/it-lives/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 21:18:46 +0000</pubDate>
		<dc:creator>Martin Nerurkar</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Navigation]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.gamearch.com/?p=457</guid>
		<description><![CDATA[Alright. The big article is done. It&#8217;s going through reviews currently and I&#8217;ve also submitted it to Gamasutra. If they approve then all that&#8217;s left is to add a whole bunch of pretty pretty pictures. But that stuff always takes way more time than you&#8217;d expect. I know cause I keep underestimating this. Anyway, the [...]]]></description>
			<content:encoded><![CDATA[<p>Alright. The big article is done. It&#8217;s going through reviews currently and I&#8217;ve also submitted it to Gamasutra. If they approve then all that&#8217;s left is to add a whole bunch of pretty pretty pictures. But that stuff always takes way more time than you&#8217;d expect. I know cause I keep underestimating this.</p>
<p>Anyway, the title of the article is now:</p>
<blockquote><p><strong>No More Wrong Turns</strong><br />
Game Design tools and Level Design methods that help players better traverse your game worlds</p></blockquote>
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