Long Exposure Photography


This is a bit of an old topic but something I’ve just stumbled over a few days ago during a presentation. About 10 years back in 2001 Rosemarie Fiore took long exposure photographs of entire game sessions of old arcade games.

These do a great job at capturing the game space described by the movement of the player avatar. You can see a photograph of Tempest to the right but you can see the entirety of the set on her website gallery.

Experiencing Environments PDF Download

I’ve finally held the lecture mentioned in my last post. I was pretty happy with the results and since I wanted to share the slides with my readers I’ve just uploaded them to slideshare. You can download them from there or browse them here.

The slides are released for personal use only copyrighted under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. If you have questions, need further information or plan to use the presentation for anything other than personal use, please get in touch with me.

Experiencing Environments lecture

For the last couple of weeks I’ve been collecting material and planning my upcoming lecture at the International Film School in Cologne.

Today I’m finally sitting down to really flesh it out and as a little teaser I’ve uploaded the opening image and an introductory slide. As you can see there the lecture is called Experiencing Environments.

It is about level design focuses on the topics of environmental storytelling and player navigation. The latter will mostly be information from my No More Wrong Turns article but the former is mostly new material compiled for this lecture.

Of course, once everything is done, the lecture is held and any possible feedback is incorporated I will upload it here to share with the greater gaming community.

In the meantime enjoy the previews and if you do have any additional material or interesting links on the topic, feel free to send them my way – there’s always room for more!