No More Wrong Turns PDF

I’ve been meaning to do this for a long time but kept putting it off. Now it’s finally here: the No More Wrong Turns article in handy PDF format for you to download and print:

The article is released for personal use only. If you want to do something else with it, please get in touch with me. I’ll propably say yes but it’d be nice to know about it.

Creating a Paper World

shadowcomplex_earlymapdesign_logoAnother excellent article I just want to quickly point out to you guys: It’s a short piece by the MTV Multiplayer blog about the design process behind the Shadow Complex world.

It basically boils down to the Chair Entertainment guys prototyping the entire game world on paper and playing through it. Accoding to the article this method helped identify and prevent at least a few issues that might otherwise have ended up in the final game. That just goes to show that there’s a lot of trouble you can avoid if you building a good prototype.

Creating a Living World

There’s a new video (one of hundreds) for Dragon Age: Origins out. Compared to the Marilyn Manson gore & tits fests of the other trailers this one is actually worth a look. Granted it’s still primarily a piece of promotional video but they touch on a few interesting points. A little bit about the visual design and the workflow.

They even bring up a few ideas I have lined up for yet another article about game spaces. And no, it’s not the one about boss fights…

Anyway, enough bla bla, here’s the video:

Still here – just busy.

Shadow of the ColossusHey everyone. I’m still around and I’m sorry it’s been quiet again for so long. The usual excuse of being busy applies, but it’s not just life and work:

I’ve started working on another bigger article. It started out as a small work related piece of research and has grown into a bigger article about Bosses and Boss Fights in video games. I hope to be able to post it this month.

Maybe I’ll be able to do a few smaller pieces in the meantime, but don’t count on it.